Therefore, this report explores the link between video games and children’s behavior. For instance, the growth of several violent games such as brutality and gore, two games well known for their use of guns, and doom and resident evil are popular violent video games in the United States and their increasing violent content has been linked with the school shootings and youth violence in the country (American Academy of Pediatrics, 2009). Research shows that school shooting and youth violence are on the rise in the United States attributed to the growth of video games hence attracting public concerns in the country. The effects of the video games among children have, therefore, attracted concerns among the parents, medical professionals, educators, society, and policy makers (Bushman & Anderson, 2001). As a result, the young people are more susceptible to the negative effects of video games compared to the older adults (above 34 years of age). It is also debatable that young children are gaining access to violent video gamers in the United States and other countries across the globe. Contrary to the public perception, the video game industry is catching speed as research shows that over 45 million households in the United States possess a video game console (National Center for Children Exposed to Violence, 2006). The children are one of the most players in the industry and as a result, its effect on children cannot be ignored (Anderson et al., 2004). A background study on the growth of the video industry shows that it is one of the fastest growing industries in the entertainment industry with the video games of all genres becoming the most popular form of media. Effects of computer games on the behavior of children is one of the most debated topics in psychology studies because of the robust growth in video game industry in the last few years. In retrospect, technology seems to have a dark shadow behind its benefits. Effects of Video Games on the Behavior of Young Children
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